Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
5.38
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
8
4
Total shots
30
1
Shots on goal
14
2
Shots off goal
9
1
Shots inside the Box
27
3
Shots outside the Box
3
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
6.18
1
Blocked shots
7
3
Touches in the opposition Box
62
1
Offsides
3
12
Free kicks
10
0
Corner kicks
13
14
Throw ins
16
10
Fouls
12
2
Errors leading to goal
0
1
Yellow cards
0
1
Red cards
0
36
Duels won
30
9/14 (64%)
Tackles
10/15 (67%)
28
Clearances
1
8
Interceptions
3
150/223 (67%)
Passes
386/448 (86%)
12/50 (24%)
Long Passes
23/34 (68%)
21/42 (50%)
Passes in final third
185/230 (80%)
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.38
1/2 (50%)
Crosses
15/42 (36%)
8
Goalkeeper saves
1
6.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.47
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
11
1
Shots on goal
6
2
Shots off goal
3
1
Shots inside the Box
8
2
Shots outside the Box
3
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.56
0
Blocked shots
2
3
Touches in the opposition Box
20
1
Offsides
0
4
Free kicks
4
0
Corner kicks
5
8
Throw ins
11
4
Fouls
4
1
Errors leading to goal
0
23
Duels won
16
7/11 (64%)
Tackles
5/10 (50%)
12
Clearances
0
7
Interceptions
2
107/147 (73%)
Passes
210/244 (86%)
6/17 (35%)
Long Passes
11/18 (61%)
19/34 (56%)
Passes in final third
76/100 (76%)
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
1/1 (100%)
Crosses
5/18 (28%)
4
Goalkeeper saves
1
1.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.91
26%
Ball possession
74%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
6
1
Total shots
19
0
Shots on goal
8
0
Shots off goal
6
0
Shots inside the Box
19
1
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.62
1
Blocked shots
5
0
Touches in the opposition Box
42
0
Offsides
3
8
Free kicks
6
0
Corner kicks
8
6
Throw ins
5
6
Fouls
8
1
Errors leading to goal
0
1
Yellow cards
0
1
Red cards
0
13
Duels won
14
2/3 (67%)
Tackles
5/5 (100%)
16
Clearances
1
1
Interceptions
1
43/76 (57%)
Passes
176/204 (86%)
6/33 (18%)
Long Passes
12/16 (75%)
2/8 (25%)
Passes in final third
109/130 (84%)
0
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.87
0/1 (0%)
Crosses
10/24 (42%)
4
Goalkeeper saves
0
4.62
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.62
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Costa Rica (Women) and Canada (Women) will play their match on 09 Jun 2026 at 21:30.All interesting information can be found in one place, like Costa Rica (Women) vs Canada (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Costa Rica (Women) vs Canada (Women) score and info in recent games:
Costa Rica (Women) - Canada (Women) (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:6 International Friendly Games, Women
Canada (Women) - Costa Rica (Women) (27.06.2025 | 27 Jun 2025 | 27/06/2025) 4:1 International Friendly Games, Women
Canada (Women) - Costa Rica (Women) (02.03.2024 | 02 Mar 2024 | 02/03/2024) 1:0 Gold Cup, Women
Canada (Women) - Costa Rica (Women) (28.02.2024 | 28 Feb 2024 | 28/02/2024) 3:0 Gold Cup, Women
Canada (Women) - Costa Rica (Women) (11.07.2022 | 11 Jul 2022 | 11/07/2022) 2:0 CONCACAF Championship, Women
Last played matches of teams:
Costa Rica (Women)
Costa Rica (Women) - Canada (Women) (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:6 International Friendly Games, Women
El Salvador (Women) - Costa Rica (Women) (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:1 International Friendly Games, Women
El Salvador (Women) - Costa Rica (Women) (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:1 International Friendly Games, Women
Costa Rica (Women) - Brazil (Women) (27.02.2026 | 27 Feb 2026 | 27/02/2026) 2:5 International Friendly Games, Women
Costa Rica (Women) - Mexico (Women) (02.12.2025 | 02 Dec 2025 | 02/12/2025) 0:2 International Friendly Games, Women
Canada (Women)
Costa Rica (Women) - Canada (Women) (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:6 International Friendly Games, Women
Brazil (Women) - Canada (Women) (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:0 FIFA Series, Women
Canada (Women) - South Korea (Women) (14.04.2026 | 14 Apr 2026 | 14/04/2026) 3:1 FIFA Series, Women
Canada (Women) - Zambia (Women) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 4:0 FIFA Series, Women
Canada (Women) - Argentina (Women) (07.03.2026 | 07 Mar 2026 | 07/03/2026) 0:0 SheBelieves Cup, Women
Costa Rica (Women) v Canada (Women) score today, 09.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.